CONTROLS

W A S D(Move)

right click: Dash

Left click shoot

Q: enable bullet selector

Mouse: Aim your staff

E: interact with doors and chests 

Space Bar: interact with text

ESC: Pause

SMALL OVERVIEW

Trapped in the darkness, a young alchemist uses their staff as a tool to break through the shadow and create elemental attacks with their alchemic abilities. Each floor has a test of your knowledge of alchemy and how it can be used as a stepping stone to escaping the depths.

EXTRA INFO

GDD has been added. 

Github source code is public for judges to critique and give feedback: Nintenerd7/Depths-Of-Darkness: A game made for the pirate software game jam (github.com)

Feedback is Welcome :) 

Development, Art, Programming, Sound design: Ninten7 of  Happy Star Studios

Shooting and explosion SFX-jfxr (frozenfractal.com)

Made for the Pirate Software 15 Game Jam. With the theme I wanted to go old-school Zelda with this one as it is one of my favourite franchises of all time. the end goal of this jam was to get better at making Enemy AI and have better implementation practices when it comes to programming. 

Things I need to improve on is working on GDDs more rather than using my imagination as it helped a bit when explaining specific processes, I always love to learn after all! 



StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorHappyStarStudios
GenreAdventure
Made withUnity
Tags16-bit, 2D, Aseprite, Dungeon Crawler, Pixel Art, Retro, Shadows, Short, Sprites, Unity

Download

Download
Games Development Document
External

Comments

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Some stuff I'd say people already said. It's not a bad game but the controls sometimes felt a little clunky (maybe just the collision or skill diff), also I think I finished the game in like 2 minutes? Not sure if that is intended or not I was just running around shooting and the game ended lol

Interesting game. But I wish it told how to skip text in-game because I was just waiting a long time for something to happen after hitting play and all I had to do was hit space. 

Will include that in the update. thank you for bringing that to attention :)

Definitely feels like a solid foundation for a game and some interesting mechanics already. The art is simple but reads well and the music is very fitting.

I'm not a fan of the super zoomed in camera but if that's your vibe/style then go for it. I wish there was more to explore and play with as it seems like you've got some stuff going on with the magic selection with the Q button but sadly none of it works.

Looking forward to the update :)